
Just doesn't line up with default weapons though. I am using some large battlers in RPG MV and its ok. Originally posted by IguanaGu圓9:For battlers it doesn't matter the size, as long as you keep the same "box" layout. P.S: I am running both RPG Maker MV and GIMP on a Mac, if it makes a difference. Help would be much appreciated, and if I do end up making this game, you'd most definitely get a shoutout in the credits! :) I apologize if this is a frequently-asked question, or if the answer is in a very obvious place on the Internet, but I have been doing my own research and trials for some time now and have so far come up with nothing.

I have been attempting a few things on my own in GIMP but (probably because I have zero knowledge haha) have not found success. For example, I am thinking about making a Kingdom-Hearts based game and found a Goofy sprite here: How would I go about importing this into RPG Maker MV? Obviously, I know that I can't just drag and drop the image file into the "img>character" folder, because resizing needs to be done and, I'm assuming, I need to crop out some of the sprites that aren't needed.

I'm not talking about making your own sprites from scratch, but importing one you've found from the Internet. However, I am very much interested in making my own game.Īnyways, I was wondering if someone (anyone!) would be willing to give me a quick step-by-step on how to import sprites to use in MV. Using a mobile to photograph your monitor results in very bad pictures that in this case didn't even show the area where you made your mistake.Hello! I am completely new at RPG Maker MV and just started toying around with it a few days ago.

You will have problems selecting and animating those, so I strongly suggest to change your doors into the same three-frame-structure as the others, even if all three frames are identical.Īnd next time, please use the windows-integrated function to screenshot. In your case that are three different colored doors or even different doors in the later case. compare them to the magic circles on the same sheet - each sprite has three frames for automated animation (by checking the walking animation). You need to activate "direction fix" on the event to prevent it from turning, and deactivate it by command in the moveroute you'll use to animate the door.Īdditionally, your door sprites have a problem. That is what you expect of an NPC (to turn toward you if you ask something) which is why it is automatic, but on your door sprite the direction determines how open the door looks instead of where the NPC looks to. That has nothing to do with the Your problem is caused by the automatic direction turn on action button.
