

Things can definitely change of course, but it's looking very likely that PC2 is coming within the next couple of years. Not only are there rumors, it's pretty much confirmed at this point seeing as a roadmap for Frontier that included PC2 leaked a couple of months ago which accurately predicted both Planet Zoo and the Ghostbusters DLC. It is possible, they just have to choose to do this and give us our freedom. They already have the Workshop, why not fully use it? It has been proven to be succesful and it has proven that it does not prevent a developer from creating more DLC later on. And no worries, unrealistic coasters won't take over the workshop as they would simply not get upvoted.Īnd that's about it. An hydraulic launch is always on an incline but yet the game forces us to have it on a flat section eventhough people have been asking for this for years. Sure I can understand they don't want us to make kiddy coasters that go 200kmph with inversions because they want to keep the game realistic, but many coasters are limited in a way that makes them even more unrealistic. In a game like this the coasters shouldn't be restricted.

We are PC gamers, we want to have our freedom or at least the ability to select an option to have full freedom when playing our games.

The workshop is already there, why not make full use of it? Not just the ability to add custom billboards or only the ability to import custom models a few years later cause that's a very limited way of "modding" and won't change a thing about actual gameplay. Make an improved version of the engine that runs on DX12 so we can finally make use of our modern hardware without horrible performance issues.Ģ) Full Workshop Mod support from the start like Cities Skylines had. 1) Improve the Cobra engine making use of all CPU cores.
